Opening A Boutique
Indice
Boutiques in the Meridian Federal Union specialize in fashion design, hair styling, and accessory sales.
They differ from standard shops by offering personalized services, custom clothing creation, and aesthetic modifications through the official character editor.
This page outlines the requirements, licensing, design workflow, accessory mechanics, and RP rules for establishing and operating a boutique.
Overview
Boutiques provide a mix of cosmetic and functional fashion services:
Designing custom clothing through the web portal skin editor
Approving haircuts and hair color changes
Selling fashion accessories (backpacks, jewelry, watches, etc.)
Collaborating with the Government for official uniforms
Boutiques operate under tailoring regulations and aesthetic‑service laws.
Requirements
To open a boutique, the owner must meet the following conditions:
Tailoring License
Required for designing clothes and approving haircuts.WorldGuard Region (HQ)
Boutiques may operate in any region, not only commercial zones.
Size requirements depend on current law, but a 50×50 area is generally recommended.Registration Fee
Paid at CityHall during business registration.
Clothing Design
Boutiques design clothing using the web portal skin editor.
Design Output
Clothing designs become:
Design tokens that update the character editor options
(They are not equip‑able items.)
Boutiques can create:
Shirts
Pants
Shoes
Jackets
Fashion sets
Specialty outfits
Licensing
All clothing design requires a Tailoring License.
Hair Services
Haircuts and hair color changes are handled through the web portal.
Workflow
Player selects a haircut or color in the portal.
Boutique manually approves the change.
The haircut becomes active in‑game.
Pricing
Hair services:
Are priced by the boutique
Must follow legal limits
Require payment before approval
Fashion Accessories
Boutiques may sell:
Backpacks
Jewelry
Watches
Cosmetic items
Fashion props
RP accessories
Mechanics
Accessory behavior depends on the item:
Example: Backpacks act like RP shulker boxes accessible directly in inventory.
Accessories are not self‑service like market shops; they are boutique‑managed.
Uniforms
Boutiques may produce official uniforms, but only with Government approval.
Unauthorized uniforms may result in RP consequences, including:
Fines
License review
Seizure of illegal designs
Selling System
Boutiques do not use display entities like shops.
Sales Features
No locked display items
No self‑service mechanics
Boutiques may sell bundles (e.g., full outfits)
All sales are handled directly by boutique staff.
Employee Management
Any employee can work in a boutique
Employees can design clothes
No special roles required
Administration controls pricing and licensing compliance
RP Requirements
Boutiques must follow RP rules for:
Appointments
Consultations
Fitting sessions
Hair styling procedures
Uniform approval workflows
RP violations may lead to administrative action.
Taxes
Boutiques follow generic business tax rules, unless law specifies otherwise.
Failure Conditions
Boutiques may lose their license for:
Illegal uniform production
Unauthorized designs
Repeated RP violations
Tailoring license misuse
Non‑compliance with CityHall inspections
Offensive designs are handled as OOC violations under server rules.