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Opening A Boutique

Ultima modifica di ImNotGiovyx · 22/08/2026, 06:23Cronologia ParlaPagine che puntano qui Protetto
Indice
  1. Overview
  2. Requirements
  3. Clothing Design
    1. Design Output
    2. Licensing
  4. Hair Services
    1. Workflow
    2. Pricing
  5. Fashion Accessories
    1. Mechanics
  6. Uniforms
  7. Selling System
    1. Sales Features
  8. Employee Management
  9. RP Requirements
  10. Taxes
  11. Failure Conditions

Boutiques in the Meridian Federal Union specialize in fashion design, hair styling, and accessory sales.
They differ from standard shops by offering personalized services, custom clothing creation, and aesthetic modifications through the official character editor.

This page outlines the requirements, licensing, design workflow, accessory mechanics, and RP rules for establishing and operating a boutique.

Overview

Boutiques provide a mix of cosmetic and functional fashion services:

  • Designing custom clothing through the web portal skin editor

  • Approving haircuts and hair color changes

  • Selling fashion accessories (backpacks, jewelry, watches, etc.)

  • Collaborating with the Government for official uniforms

Boutiques operate under tailoring regulations and aesthetic‑service laws.

Requirements

To open a boutique, the owner must meet the following conditions:

  • Tailoring License
    Required for designing clothes and approving haircuts.

  • WorldGuard Region (HQ)
    Boutiques may operate in any region, not only commercial zones.
    Size requirements depend on current law, but a 50×50 area is generally recommended.

  • Registration Fee
    Paid at CityHall during business registration.

Clothing Design

Boutiques design clothing using the web portal skin editor.

Design Output

Clothing designs become:

  • Design tokens that update the character editor options
    (They are not equip‑able items.)

Boutiques can create:

  • Shirts

  • Pants

  • Shoes

  • Jackets

  • Fashion sets

  • Specialty outfits

Licensing

All clothing design requires a Tailoring License.

Hair Services

Haircuts and hair color changes are handled through the web portal.

Workflow

  1. Player selects a haircut or color in the portal.

  2. Boutique manually approves the change.

  3. The haircut becomes active in‑game.

Pricing

Hair services:

  • Are priced by the boutique

  • Must follow legal limits

  • Require payment before approval

Fashion Accessories

Boutiques may sell:

  • Backpacks

  • Jewelry

  • Watches

  • Cosmetic items

  • Fashion props

  • RP accessories

Mechanics

Accessory behavior depends on the item:

  • Example: Backpacks act like RP shulker boxes accessible directly in inventory.

Accessories are not self‑service like market shops; they are boutique‑managed.

Uniforms

Boutiques may produce official uniforms, but only with Government approval.

Unauthorized uniforms may result in RP consequences, including:

  • Fines

  • License review

  • Seizure of illegal designs

Selling System

Boutiques do not use display entities like shops.

Sales Features

  • No locked display items

  • No self‑service mechanics

  • Boutiques may sell bundles (e.g., full outfits)

All sales are handled directly by boutique staff.

Employee Management

  • Any employee can work in a boutique

  • Employees can design clothes

  • No special roles required

  • Administration controls pricing and licensing compliance

RP Requirements

Boutiques must follow RP rules for:

  • Appointments

  • Consultations

  • Fitting sessions

  • Hair styling procedures

  • Uniform approval workflows

RP violations may lead to administrative action.

Taxes

Boutiques follow generic business tax rules, unless law specifies otherwise.

Failure Conditions

Boutiques may lose their license for:

  • Illegal uniform production

  • Unauthorized designs

  • Repeated RP violations

  • Tailoring license misuse

  • Non‑compliance with CityHall inspections

Offensive designs are handled as OOC violations under server rules.