Opening A Generic Shop
Indice
Opening a shop in the Meridian Federal Union allows citizens to operate retail businesses within regulated commercial zones.
Shops rely on a combination of CityHall‑managed infrastructure, in‑game mechanics, and RP enforcement to ensure fair trade and lawful operation.
This page describes the requirements, warehouse system, selling mechanics, security features, and compliance rules for establishing and managing a shop.
Overview
A shop is a private retail business that sells items to players.
To operate legally, a shop must:
Hold a generic shop license
Register at CityHall
Possess a WorldGuard region in a commercial zone
Follow all retail laws and RP regulations
Shops may sell most items, except those restricted by law (e.g., weapons).
Requirements
To open a shop, the owner must meet the following conditions:
Generic Shop License
Issued by CityHall for retail operations.WorldGuard Region (HQ)
A regulated‑size region located in a commercial zone.
This region is mandatory for shop operation.Registration Fee
A standard business fee paid at CityHall.Warehouse Request
The owner must request a warehouse from CityHall.
Warehouse System
CityHall provides warehouses upon request.
Warehouses serve as secure storage for shop inventory.
Features
Location chosen by the owner
Multiple warehouses allowed
(CityHall may charge for additional warehouses depending on law)Unlimited drawers and items
Individual drawer permissions
Owners can assign access per drawer to specific employees
Warehouses are essential for organizing stock, restocking shelves, and managing inventory.
Selling System
Shops use display entities to showcase items.
Items placed in displays are locked until purchased.
Mechanics
Items cannot be used, eaten, or placed until paid
After payment, the system automatically unlocks the item
Purchases must be processed by an employee
Shops cannot operate without an employee online
Receipts are generated as physical items
Restricted Items
Some items cannot be sold due to legal restrictions.
Weapons, for example, are illegal to sell.
/shop release
The /shop release command removes unsold tags from items.
This is used for RP situations or administrative corrections.
Security & Theft
Shops include built‑in anti‑theft mechanics.
Alarm System
If a player attempts to steal an item:
An in‑game alarm sound is triggered
The shop owner is notified
The shop may call LEO depending on RP
Demagnetizer
The demagnetizer is an illegal item that permanently removes shop tags.
Possession or use of this item is subject to RP enforcement and legal consequences.
Additional Security
Shops may employ:
Guards
RP patrols
Cameras are not available yet.
Employee Management
No minimum number of employees required
Employees can:
Restock warehouses
Manage drawers
Only the administration can change prices
Allowed Shop Types
Shops may sell:
Food
Blocks
Tools (only farming tools, due to non‑vanilla restrictions)
Furniture
Decoration
Farming supplies
Pharmacy goods
Clothing shops are handled separately as boutiques.
Weapons cannot be sold legally.
Inspections & Compliance
Shops must follow RP rules regarding:
Opening hours
Customer service
Refunds
Product warranties
Inspections are performed by CityHall.
Taxes
Shops pay generic business taxes, unless otherwise defined by law.
No special retail taxes exist unless legislation introduces them.
Failure Conditions
A shop may lose its license if:
It violates retail laws
It sells illegal items
It engages in tax evasion
It repeatedly fails inspections
It abuses RP mechanics
Consequences depend on current legislation and may include fines, closure, or legal action.